WW3·COMMANDERWIKI

Systems / Economy

The money
machine

Everything in this game is funded by fifty buildings and five builders. Get this part right and the missiles pay for themselves. Get it wrong and you are stuck at the bottom of the ladder forever.

◈ VerifiedBuild UPD 1.5.x (Warships)Captured 2026-08-04

Start here: the best $5,000 in the game

The hire screen states it in plain text — “Broken Building produce no gold”. When your base gets bombed, those buildings stop earning entirely until someone fixes them. Lose half your fifty buildings and your income halves with them.

A Build Repairman costs $5,000, caps at five, and repairs automatically. At a full-base income of 7,355 $/s it pays for itself in under a second of protected earnings. No other guide mentions this.

Workers

All five hires

WorkerWhat it doesCapFirst hire
BuilderAutomatically builds buildings5Free
Build RepairmanRepairs bombed buildings5$5K
AntiAir RepairmanRepairs anti-air3$50K
Shield RepairmanRepairs the shield generator3Needs Mini-Shield
Mine RepairmanRepairs the Gold Mine3Needs Gold Mine

Your first Builder is free

It costs $0. The second is $3,500 and the price keeps climbing. Plenty of new players never open the hire screen at all and wonder why nothing is being built.

Two worker slots are paywalled

Shield Repairman needs the 320 Robux Mini-Shield first. Mine Repairman needs the 320 Robux Gold Mine. Without those purchases the slots simply cannot be filled.

Progression

Builder ladder · max level 13

Upgrading a builder unlocks a more valuable building — and makes it slower to construct. Build time rises ten seconds per level and stops at ninety.

LevelUnlocksBuild timeUpgrade costCost x5 builders
Lv.1Farmstead30s
Lv.2not yet confirmed40s
Lv.3not yet confirmed50s
Lv.4Ironworks60s
Lv.5Office Building70s$881K$4.4M
Lv.6Central Business Tower80s$1.9M$9.5M
Lv.13Quantum Lab90s

Every upgrade cost is really five costs

You have five builders and each one upgrades separately. The panel says $881K for level 5 → 6; doing all five is $4.4M. Level 6 → 7 reads $1.9M and actually costs $9.5M. Budget accordingly.

What we have not confirmed

Levels 2 and 3 never appeared in any footage we could find, so their building names and upgrade prices are blank above rather than invented. Build times are marked as inferred from the clean +10s pattern. We will fill these in when we can see them.

Measured

The income curve

Six real readings taken off the HUD at different stages. From a fresh spawn to a maxed base the income multiplies by roughly 1,100x.

1 building, fresh spawn6.7 $/s
Level 1 builders, 28 buildings538.3 $/s
Level 5 builders, 30 buildings676.7 $/s
Level 6 builders, base full3,116.7 $/s
Mid-level builders, base full5,833.3 $/s
Level 13 builders, base full7,355 $/s

Highest reading we have: 7,355 $/s with level 13 builders and all fifty buildings standing. Work out your own time-to-afford →

Hard caps

Missiles held100
Second weapon slot30
Anti-air + anti-sea20
Buildings50
Players per server6

Destroy payouts

Blowing something up pays out instantly. Five tiers observed, scaling with the value of what you hit — this is how pirate islands make money.

$500$2K$5K$20K$100K

Robux

What real money buys

ItemWhat it isPrice
Peace KeeperMissile. 10,000 DMG, 250 radius, 5,000 health.R$ 480
Gold MineGenerates 1.5K every 6s (250/s). Cannot be destroyed.R$ 320
Mini-Shield50 radius, 5,000 life, 1,000 shield. Cannot be destroyed.R$ 320
ObsidianWarship. 784 DPS, 46,000 health.R$ 800
HornetAnti-sea. 330 DPS, 6,000 health. 399 list, 320 with Premium.R$ 320

Gold Mine is the standout. 1.5K every six seconds is 250 $/s that cannot be destroyed — the only income in the game immune to being bombed. Everything else on this list is firepower; that one is insurance.