WW3·COMMANDERWIKI

Missiles

Your only way to hurt another player. Damage climbs 28x from the first missile to the last — but the price climbs 12,000x.

◈ Verified18 rows read off the game UIBuild UPD 1.5.x (Warships)Captured 2026-08-04
Best value
KA 47M
200.00 DPS per $1K · 425x better than Shrine RBS 15
Highest DPS
Peace Keeper
10,000 DPS · 480 Robux only
Most health
Peace Keeper
5,000 HP
Price range
$200 → $2.4M
12,000x spread across 17 cash units
UnitDPSRadiusHealthBuy x1Buy x5DPS per $1K
01KA 47MStarter strikeEntry cash missile: 40 DPS, radius 16, 110 health for $200 ($1K x5). Highest damage-per-dollar in the cash missile line under the captured sheet — cheap pressure while income is still low.4016110$200$1K200.00
02Bandit IEarly pressureSecond step: 90 DPS, radius 19, 220 HP for $600. Roughly double the starter’s output at 3× the price; still firmly in the high-efficiency early ladder.9019220$600$3K150.00
03R60Early pressure150 DPS, radius 22, 275 HP for $1.4K. Continues the smooth early climb where each step buys more blast area and punch without late-game pricing.15022275$1.4K$7K107.14
04Big DipperMid early210 DPS, radius 25, 385 HP for $3.1K. First clear jump into mid-early ordnance; efficiency falls versus KA 47M but radius and health keep rising.21025385$3.1K$15.5K67.74
05AMG-88Mid ladder270 DPS, radius 28, 550 HP for $6.1K. Solid mid-table cash missile: more blast coverage and missile HP for anti-air to chew through.27028550$6.1K$30.5K44.26
06XA-58Mid ladder330 DPS, radius 30, 660 HP for $11.3K. Past the $10K mark; you are paying more for each extra point of damage than on the early rungs.33030660$11.3K$56.5K29.20
07Hydra 90Mid power400 DPS, radius 33, 790 HP for $20.1K. Crosses into “serious” cash missiles; radius continues to be the main reason to climb rather than pure DPS efficiency.40033790$20.1K$100.5K19.90
08YJ-28SMid-high470 DPS, radius 35, 900 HP for $34.3K. Mid-high rung with a wider blast and sturdier projectile than the early line.47035900$34.3K$171.5K13.70
09DF-17SMid-high530 DPS, radius 38, 1,020 HP for $56.5K. Breaks 500 DPS and 1,000 missile health on the cash track.530381,020$56.5K$282.5K9.38
10Giant EagleHigh power610 DPS, radius 40, 1,190 HP for $89.1K. Hits radius 40; cash cost is already deep into mid-game income.610401,190$89.1K$445.5K6.85
11Wave 2High power680 DPS, radius 43, 1,300 HP for $133.4K. Six-figure sticker price; damage-per-dollar is a fraction of the starter line.680431,300$133.4K$667K5.10
12AMG-86High power750 DPS, radius 45, 1,470 HP for $185.7K. Late-mid cash strike option with rising blast area and missile HP.750451,470$185.7K$928.5K4.04
13Militia IIILate cash830 DPS, radius 47, 1,640 HP for $231.4K. Approaching the top cash tier; price climb far outruns DPS climb versus early missiles.830471,640$231.4K$1.2M3.59
14Harpoon IILate cash900 DPS, radius 50, 1,750 HP for $416.5K. Hits radius 50 and 900 DPS; x5 bundle is $2.1M under the captured sheet.900501,750$416.5K$2.1M2.16
15GreataxeElite cash980 DPS, radius 52, 1,920 HP for $749.6K. Near the top of the cash ladder; bought for burst and coverage, not efficiency.980521,920$749.6K$3.7M1.31
16USR 1000Elite cash1,050 DPS, radius 54, 2,090 HP for $1.3M. Seven-figure unit price; among the least efficient cash missiles by DPS per dollar.1,050542,090$1.3M$6.7M0.81
17Shrine RBS 15Top cash strikeStrongest cash missile on the sheet: 1,130 DPS, radius 56, 2,260 HP for $2.4M ($12.1M x5). From KA 47M, damage is ~28× while price is ~12,000× — you pay for area and burst.1,130562,260$2.4M$12.1M0.47
18Peace KeeperRobux superweaponRobuxRobux-only missile: 10,000 DPS, radius 250, 5,000 HP for 480 Robux. About 8.8× the damage and ~4.5× the radius of Shrine RBS 15; never appears in cash “best missile” value lists.10,0002505,000R$ 480——

Reading this table. “DPS per $1K” is how much damage you buy per 1,000 cash — higher is better value. Prices are colour-coded the way the game does it: green for cash, blue for Robux-only. Radius is the coverage area shown in the shop, not firing range. Unit icons are cropped from in-game shop UI in public gameplay footage.

Analysis

What you are actually paying for

Cost outruns damage by 425x

Damage climbs 28x from KA 47M to Shrine RBS 15 (40 → 1,130). Price climbs 12,000x ($200 → $2.4M). Measured purely in damage per dollar, the starter missile is 425 times more efficient than the top one.

So why buy the big ones? Radius.

Radius goes 16 → 56, a 3.5x increase, and that is the real product. A wider blast hits more buildings per shot and is harder for a single anti-air emplacement to fully cover. You are buying area and burst, not efficiency.

Peace Keeper breaks the scale

10,000 DPS, 250 radius, 5,000 health, 480 Robux. That is 8.8x the damage and 4.5x the radius of the best cash missile. It never appears in any "best missile" list because it is not in the cash shop at all.

Missiles have health too

Every missile carries a health value from 110 up to 2,260. That is what anti-air has to chew through before the missile lands — which is why raw anti-air DPS matters more than it first appears.