Step 01
Buy missiles
Cash missiles start at KA 47M ($200, 40 DPS). Wider radius later missiles clear more island structures per shot — the same radius trade-off as player raids.
PvE income
Lock missiles onto an island, wipe its buildings, collect cash. No player on the other end to fire back. This page documents the payout tiers we have actually observed — and the island-level totals we still refuse to invent.
Servers hold six players. A raid that knocks half your fifty buildings offline halves your income while the attacker keeps compounding. Pirate islands flip that risk: destroy payouts land instantly, and nothing shoots back. They are the rebuild valve and the early-game cash engine.
How it works
Step 01
Cash missiles start at KA 47M ($200, 40 DPS). Wider radius later missiles clear more island structures per shot — the same radius trade-off as player raids.
Step 02
Open the military shop targeting flow and pick an island the same way you would pick a player. The game’s own pitch lists attacking pirate islands as a core loop, not a side mode.
Step 03
Each structure destroyed pays out on the spot in one of five observed tiers. Stack enough hits and the daily “destroy buildings” quest completes without ever poking a rival base.
Verified payouts
These are the cash values read off destroy-reward behaviour. Higher tiers track the value of what you hit — not a secret multiplier we invented.
Blowing something up pays immediately. Five tiers observed: $500, $2K, $5K, $20K, $100K. The same system funds pirate-island farming and player-base raids — islands simply remove the counterattack.
We do not publish a full pirate-island drop table. Per-island structure health, structure count, and total island payout have not been captured row-by-row from the live UI. That gap is also listed on How we verify. If you see a site claiming exact island totals without footage, treat it as guesswork.
Loadout
KA 47M at $200 is enough to chip structures and bank the lower payout tiers while builders fill your plots. Spam volume beats prestige when cash is still measured in thousands.
By the time you can afford something like Hydra 90 ($20.1K, radius 33), wider blasts clear more island ground per launch. You are still buying area, not efficiency — the same maths as the missile database.
Claim the FREE button first ($10,000 cash + 3x AP 110 anti-air), then farm islands under the spawn shield. Island hits also progress the daily destroy quest for another $10K. Full free-reward list lives on the codes & free rewards page.
Questions
Pirate islands are the game’s PvE targets. You lock missiles onto an island, destroy its structures, and get paid instantly. Unlike hitting another player, islands do not counterattack — so they are the safest cash source while you rebuild.
Destroy payouts scale in five observed tiers: $500, $2K, $5K, $20K, $100K. The tier depends on the value of what you hit. We have not verified per-island health totals or full island payout sums, so those are left blank rather than guessed.
Yes. The daily quest “Destroy buildings 50 times” pays $10K, and pirate-island structures count toward it.
Farm islands first while your spawn shield lasts and your economy is thin. Player raids invite counterattacks; islands do not. Once income is rolling and anti-air is covering your plots, player fights become a choice rather than a gamble.