WW3·COMMANDERWIKI

Tier list

Ranked by value, not vibes

One metric, applied to everything you can buy with cash: damage bought per $1,000. No opinions, no community polls — just the shop prices divided into the shop stats.

◈ Verified38 rows read off the game UIBuild UPD 1.5.x (Warships)Captured 2026-08-04

S

Absurd value. Buy these until the slots run out.

UnitCategoryDPSPriceDPS per $1K
KA 47MMissiles40$200200.00
Bandit IMissiles90$600150.00
R60Missiles150$1.4K107.14
Big DipperMissiles210$3.1K67.74
AMG-88Missiles270$6.1K44.26
XA-58Missiles330$11.3K29.20
Hydra 90Missiles400$20.1K19.90
YJ-28SMissiles470$34.3K13.70
DF-17SMissiles530$56.5K9.38
Giant EagleMissiles610$89.1K6.85
Wave 2Missiles680$133.4K5.10
AMG-86Missiles750$185.7K4.04
Militia IIIMissiles830$231.4K3.59
Harpoon IIMissiles900$416.5K2.16
GreataxeMissiles980$749.6K1.31
AP 150Anti-Air48$44K1.09
AP 110Anti-Air20$20K1.00
USR 1000Missiles1,050$1.3M0.81
AP 300Anti-Air77$97K0.79

A

Strong value. The reliable backbone of any base.

UnitCategoryDPSPriceDPS per $1K
AP 680Anti-Air115$155K0.74
AP 580Anti-Air90$125K0.72
AP 980Anti-Air133$185K0.72
Laser defenderAnti-Air150$213K0.70
Shrine RBS 15Missiles1,130$2.4M0.47

B

Fair. You are starting to pay for durability, not output.

UnitCategoryDPSPriceDPS per $1K
CromwellAnti-Air170$469K0.36
Anode DefenseAnti-Air210$1M0.21

C

Expensive. Bought for health or radius, never efficiency.

UnitCategoryDPSPriceDPS per $1K
VulcanAnti-Air258$2.3M0.11

D

Prestige pricing. Only worth it when cash has stopped mattering.

UnitCategoryDPSPriceDPS per $1K
AS 440Anti-Sea53$1.5M0.04
SpecterWarships157$6M0.03
ViperWarships260$18M0.01
Laser BreakerAnti-Sea71$5M0.01
DevastatorWarships385$45M0.01
Anode AssaultAnti-Sea101$12.5M0.01
Vulcan-MAnti-Sea160$20M0.01
AegisWarships489$90M0.01
Quad-VulcanAnti-Sea202$62.5M0.00
CenturionAnti-Sea270$100M0.00
TalonWarships575$220M0.00

Why cheap units dominate this list

Across every category, price scales far faster than stats. Missiles gain 28x damage for 12,000x the cost. Warships double in price per point of damage at every rung. If your only question is “how much damage does this dollar buy”, the answer is nearly always the bottom of the shop.

What this metric deliberately ignores is health and, for anti-air, radius. Those are the real reasons to buy up-tier — surviving a barrage and covering ground. Read the tier list for spending efficiency, not as a statement about what wins fights.

Off the scale: the Robux units

Peace Keeper, Mini-Shield, Hornet, Obsidian have no cash price, so they cannot be ranked here. Peace Keeper in particular does 10,000 damage — 8.8x the best cash missile — for 480 Robux. Any tier list that ignores it is not really answering “what is the best missile”.